#ifndef WSCROTUM
#define WSCROTUM

#include <SFML\Graphics.hpp>
#include "Artman.h"

class Scrotum : public sf::Sprite
{
	float m_size;
	float m_counter;
	unsigned char m_stage;
	sf::Sprite m_contents;
	sf::Sprite m_overlay;
	bool m_visible;
public:
	Scrotum(Artman *artman);

	void Consume(sf::Texture *miniview);

	bool Digest(float power);
	


	void Update(float dt, sf::Vector2f pos);

	void Draw(sf::RenderWindow &window);

	bool getVisible();

	void setVisible(bool vis);
};

#endif